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Dofus builds
Dofus builds






dofus builds

If you want to be a big bad hairy monster, you'll boost Strength to 200 or 250 before you ever *think* about touching another stat. I, the newbie Sadida, absolutely refuse to put stat points into any stat but Strength, so help me God, or Kyek will smite me with his mighty Bramble. The Strength Sadida will be the focus of this guide, so if you're ready to solo all the fights that would need at least three of any other class, read on!Īlright, listen up and listen well. And even some things that don't, just because we're that badass. The Enudida may get better drops and the Ecadida may put a bigger dent in the PvP crowd, but we, my friend, rape anything that moves. This, ladies and gentlemen, is where it's at. Also consider a bow with bow skill to give yourself more distance attacks. Tip: before level 48, wear +damage and +life gear while you cast Earthquake to greatly increase your damage and likeliness of surviving your own spells. This lets you put more stat points in Strength, which will help you out when you've run out of fire-based options.

dofus builds

Recommendations for this class is to cover as much Int as possible with scrolls and a pet, up to about 100 - giving you more spell options and a small boost to Earthquake. This build uses the only spells in the class that do not require LoS, and because of the added Strength, spells like Bramble and Manifold Bramble are still useful - just not as powerful. For the following four turns, everything on the map but the Ecadida loses a chunk of HP to both Earthquake and Poisoned, and Poisoned will even shave off 150 int from everyone on the map just for good measure.

dofus builds

By level 48, an Ecadida with 8AP can cast Earthquake, Poisoned Wind, and Silvan Power (becoming a tree) all in one turn. With a hybrid of +damages and Strength gear, this Sadida specializes in attacks similar to the Ecaflip's All Or Nothing spell. Expect to sink a lot of time into seeking larger chance scrolls and chance gear. This is almost a requirement to have any decent Enudida, because at 20 chance points, chance is one-for-two. They can be turned into 25 small scrolls of chance, which gives you a 5-level lead on your build. Tip: Obtain 2500 arachnee legs before attempting to make this character. Equipped with a Chance-based bow and bow skill, you'll do some incredible damage from a distance until you get close enough to Tear your enemy, and most importantly, your prospecting will be sky-high so you get much better drops than with any other Sadida build. But don't let that get you down! Tear is incredibly strong if you dump all your points into Chance, and other spells like Maddoll, The Block, and Wild Grasses help you trap your enemy as well as suck out all of his AP so he can't attack you. Tear requires line of sight (herein referred to as LoS) and can only be cast in straight lines - doesn't have great range either. The exception to this rule are the two lesser builds. It's raw power here, but in this game, raw power is the way to go. No teleporting, healing, sheilding, invisibility, buffing, anything like that for us. Our class is one of the biggest damage-dealers in the game when it's built right, but we give up a lot of the "fun" stuff. So you want to raise a Sadida! Good choice. It is, however, updated, tweaked, with lots added! Also note that I'm not level 100 yet - I'm just moving my guide here from the SE forums to give us a start on putting a new set of guides online! I started my Sadida based on SamirPatel's fantastic guide at the original Amakna Square forums - so what you're about to read is very similar.








Dofus builds